According to AMD, FSR 2.1 focuses on improving the algorithm’s quality and reducing artifacts like the dreaded ghosting and shimmering. The FSR 2.1 sample also now includes animated textures, spark particles, smoke particles, and the generation of Reactive Mask and Composition and Transparency Mask resources. The Reactive Mask in particular is said to be key to getting a high-quality upscaling result. AMD says game developers should find updating from FSR 2.0 to FSR 2.1 simple, especially since the application side of the API has not received changes. In fact, a game already supports the new version: Giants Software’s Farming Simulator 22. You can check out an official video comparison below.

AMD says 20 games support FSR 2.0 right now, while another 25 soon will.

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